Interesting article, thanks for the link. i liked the point that the publishing industry was built to solve a problem which isn't a problem anymore, technological change is massively disruptive to existing power structures, especially when the rate of change means more than 1 technical revolution in your lifetime.
We've lived through a half-dozen or more already (microchips (digital watches & calculators) in the early 70's , personal computers in the late 70's, modems/networks/email in the 80's, ubiquitous mobile phones in the early 90's, Internet in the 90's, wireless networks/Phone/Camera/PDA/GPS/RFID/Internet convergence in the mid 00's(too recent for a good name yet, perhaps the iPhone generation), perhaps the virtualisation/cloud in the late 00's.
In the Traveller setting this is handled well - the only long-lived human empires discouraged new technology, but of course they fall to more agile techno-barbarians.
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We've lived through a half-dozen or more already (microchips (digital watches & calculators) in the early 70's , personal computers in the late 70's, modems/networks/email in the 80's, ubiquitous mobile phones in the early 90's, Internet in the 90's, wireless networks/Phone/Camera/PDA/GPS/RFID/Internet convergence in the mid 00's(too recent for a good name yet, perhaps the iPhone generation), perhaps the virtualisation/cloud in the late 00's.
In the Traveller setting this is handled well - the only long-lived human empires discouraged new technology, but of course they fall to more agile techno-barbarians.