Freckles & Doubt (
freckles_and_doubt) wrote2010-06-27 02:31 pm
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ye cannot change the script, Jim!
Friends hosted a distributed-cooking Christmas In July last night, which means I'm lolling around the house still incredibly full of snacks and soup and turkey and Jo's amazing roast potatoes and baked potato gratin with the cream content of a small herd of Ayrshires (Jo and potatoes, it's the love story of the century). I didn't have room for the trifle, but since I made it (my signature Black Forest trifle, i.e. with black cherries and chocolate ganache on account of how I spit upon this custard/peaches nonsense) there's still half a one in the 'fridge. I'm eyeing it speculatively for lunch. Hmmm.
Last night was interesting because of the way a lot of the chit-chat was integrated with blog posts. In our sadly geeky crowd various people's blogs become almost another character at the table: they contribute to the conversation, sparking discussions and subsequently weaving in and out of them. We inevitably got onto Star Trek because I've been watching and blogging a fair amount of it, and I ended up both explaining the Wesley Crusher Problem to
diced_caret, and joining in a general excoriation of the writing in STNG Season 1.
This resulted in the best slightly drunken metaphor I've ever generated for the problem: those poor actors occasionally quite obviously approach their dialogue with the sort of dubious poke you'd give to a giant plate of something ethnic and unidentifiable you've just been served at a diplomatic function, and which is looking at you because it's full of eyeballs. As a result, they end up mouthing the more horrible bits of dialogue rather gingerly, with politely-concealed distaste. It's a pity, because the show actually has a very good cast (apart from some obviously ham guest stars), and they deserve to be given something better to say. It's also the basis of the Wesley Crusher problem - it's nothing to do with the unfortunate actor, the character's just really badly written, poor lad. So now I have a new insomnia cure: where before I used to lie awake at 3am whiling away the hours by designing lesson plans for Hogwarts Divination classes (I don't believe in divination, but anyone with half a brain for symbol analysis could do a better job than Sibyl), now I lie awake re-writing the most recently-watched STNG script to make the character and plot motivations actually, you know, make sense. It's really not that difficult.
I'm also interested in how far my sense of "OMG this is badly written!" is about writers who haven't yet hit their stride, and how much of it is simply about dated values for dialogue and acting. Even in the good episodes the beats seem slow to me, and the interchanges frequently stilted: is the same true of most TV from that time? As someone who's come to TV anachonistically, late and on DVD rather than in any contemporary sense, I really don't have the wherewithal for comparison. I darkly suspect, though, that Joss Whedon may have spoiled me.
On a completely unrelated note, this morning I stumbled across the deliriously happy concept of the Desert Bus video game, which made me giggle like a twit for several minutes. I am apparently a huge fan of ideas taken to their logical conclusion and beyond until surreality sets in.
Last night was interesting because of the way a lot of the chit-chat was integrated with blog posts. In our sadly geeky crowd various people's blogs become almost another character at the table: they contribute to the conversation, sparking discussions and subsequently weaving in and out of them. We inevitably got onto Star Trek because I've been watching and blogging a fair amount of it, and I ended up both explaining the Wesley Crusher Problem to
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This resulted in the best slightly drunken metaphor I've ever generated for the problem: those poor actors occasionally quite obviously approach their dialogue with the sort of dubious poke you'd give to a giant plate of something ethnic and unidentifiable you've just been served at a diplomatic function, and which is looking at you because it's full of eyeballs. As a result, they end up mouthing the more horrible bits of dialogue rather gingerly, with politely-concealed distaste. It's a pity, because the show actually has a very good cast (apart from some obviously ham guest stars), and they deserve to be given something better to say. It's also the basis of the Wesley Crusher problem - it's nothing to do with the unfortunate actor, the character's just really badly written, poor lad. So now I have a new insomnia cure: where before I used to lie awake at 3am whiling away the hours by designing lesson plans for Hogwarts Divination classes (I don't believe in divination, but anyone with half a brain for symbol analysis could do a better job than Sibyl), now I lie awake re-writing the most recently-watched STNG script to make the character and plot motivations actually, you know, make sense. It's really not that difficult.
I'm also interested in how far my sense of "OMG this is badly written!" is about writers who haven't yet hit their stride, and how much of it is simply about dated values for dialogue and acting. Even in the good episodes the beats seem slow to me, and the interchanges frequently stilted: is the same true of most TV from that time? As someone who's come to TV anachonistically, late and on DVD rather than in any contemporary sense, I really don't have the wherewithal for comparison. I darkly suspect, though, that Joss Whedon may have spoiled me.
On a completely unrelated note, this morning I stumbled across the deliriously happy concept of the Desert Bus video game, which made me giggle like a twit for several minutes. I am apparently a huge fan of ideas taken to their logical conclusion and beyond until surreality sets in.