We Are The Dead
Thursday, 31 January 2008 04:40 pmAll-day curriculum advice, 8.30-4. Short on sleep from jo's game last night. Two snarl-ups with the advisor schedule, one the result of some admin assistant randomly circulating last year's timetable to her dept, possibly as some kind of surrealist statement. Venue double-booking. Headache. Cramps. Overkill at the gym yesterday, so sore arms. Nonetheless, this wasn't actually a bad day - I'm dead, and planning to send the EL out for takeout while I veg in front of X-Files all evening, but fundamentally I still enjoy students and like making their lives better.
In further mitigation, we seriously kicked butt in jo's game, more than making up for the nobbling we underwent last time. Memo to self: red-hot sandstorms are really efficient. Four of us completely incapacitated an army of 100, a third of them magicians, without actually killing any of them. Score one for my new policy of wilful reasonableness.
Also, Seed. Flash game for selectively breeding plants. Fiddle with it for a bit, then paste in the code from Elizabeth Bear's Goth dahlia, and feel inadequate.
In further mitigation, we seriously kicked butt in jo's game, more than making up for the nobbling we underwent last time. Memo to self: red-hot sandstorms are really efficient. Four of us completely incapacitated an army of 100, a third of them magicians, without actually killing any of them. Score one for my new policy of wilful reasonableness.
Also, Seed. Flash game for selectively breeding plants. Fiddle with it for a bit, then paste in the code from Elizabeth Bear's Goth dahlia, and feel inadequate.