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- random analysis - 130 uses
- rantage - 49 uses
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- recipe - 15 uses
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- rpgs - 52 uses
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- sf - 148 uses
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- sleep - 28 uses
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- tea. earl grey. hot. - 26 uses
- teaching - 100 uses
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- technogeekery - 70 uses
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- thank fuck - 1 use
- the demon drink - 36 uses
- thecute!itburns! - 11 uses
- they can just fuck off then - 1 use
- thinwhiteduke - 33 uses
- this coronary crisis - 49 uses
- this damned book - 69 uses
- this work thing - 183 uses
- tmi girly stuff - 4 uses
- tom cruise hatred - 9 uses
- tv - 93 uses
- twits - 1 use
- undeadness - 130 uses
- unmarked quotation - 13 uses
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- victorianism - 5 uses
- vindictive satisfaction - 1 use
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- watery tart - 7 uses
- wayward puppy - 61 uses
- weather - 112 uses
- weird - 99 uses
- whee! - 39 uses
- whew - 1 use
- whinge - 58 uses
- why don't i have a tag for angry? - 1 use
- wildlife - 2 uses
- withcatlikethump - 10 uses
- woe - 29 uses
- wols - 50 uses
- words - 59 uses
- writting - 52 uses
- wtf - 3 uses
- x-files - 11 uses
- y.a. - 41 uses
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no subject
Date: Monday, 7 April 2008 02:25 pm (UTC)Clearly online communication isn't identical to face-to-face, but apart from the media involved (with their different communication capabilities), I don't see a categorical difference. Computers are connected to bodily reality - we type with our fingers and read with our eyes. Computers, and all their data, exist in the physical world. That data may need to be interpreted (by computers and by our imaginations) before it is useful, but other sensory data is electrically and chemically manipulated and interpreted in our bodies too.
We habitually speak about a "real" and a "virtual" world and I think that's an interesting model, but not a very sound one. If you hold to that distintion, where would you locate paper letters and telephone calls in it, and why?
the way in which their power resides
Surely the power of both online and offline communication resides ultimately in our imaginations? To the extent that we imagine they're different, perhaps they are, but when you look at what actually constitutes the communication, how is the real/unreal categorisation justified?
The problem with the words "real" and "virtual" is that they imply "real" and "virtual" when all I can see them referring to is "offline" and "online" (or maybe "analogue" and "digital", though there are problems with that too). I think it's a case of inaccurate labelling.