Pathfinder, this area can be mined for resources.
Wednesday, 5 April 2017 08:56 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In my defence, my absence from Teh Intahwebs over the last couple of weeks has only partially been because of Mass Effect: Andromeda, although quite a lot of it has, indeed, been the result of kicking happily around another galaxy making dubious romance choices and taking out nasty alien fascists with elan, vindictive efficiency and a sniper rifle. The rest has been because the current bone-deep exhaustion which is still afflicting me after the worst registration season I've ever experienced, morphed into a sinus infection which laid me low for most of last week. I'm still a bit wan and floaty, drifting around in an exhausted disconnect which leaves me feeling as though my feet are not quite touching the floor, and with neither the energy nor the brain for Being Entertaining On The Internet. Patience, I tell myself. Soon, soon, I will have sufficient ducks in a row to quit the hell out of this job and find something that doesn't require me to ritually sacrifice myself on an ongoing basis. After which I may once again be something resembling a person.
Several days at home with a sinus infection did, on the upside, allow me to play significant quantities of Andromeda, which I am apparently 57% of the way through after just under a hundred hours of play. (I'm an extremely completist player). Initial impressions as follows:
Also, you have an AI, whose voice alerts you to environmental hazards and resource gathering opportunities and input requirements to an extent which swings wildly between being useful and being repetitively redundant to the point of infuriation. Hence my subject line. It is probably a tribute to the actual good parts of the game that I'm still invested and enjoying it despite hearing the above in a clipped British alto twenty or thirty times in a half-hour burst of driving madly around sand dunes.
Several days at home with a sinus infection did, on the upside, allow me to play significant quantities of Andromeda, which I am apparently 57% of the way through after just under a hundred hours of play. (I'm an extremely completist player). Initial impressions as follows:
- Hell, it's pretty. The planetary landscapes and cool spacescapes are beautiful in the extreme. The Obligatory Ancient Departed Civilisation, known as the Remnant, have left the landscape littered with incredible subterranean vaults which are all black marble and weird shapes and gravity wells and giant, shadowy spaces stretching down and away. They're breathtaking.
- They have given us jumpjets! A significant proportion of my gaming time is spent going "sproing!" and "whee!". Also the Nomad, which is an update of the old Mako, which means you can drive around planets at insane speeds while your party bickers, and which is ridiculously enjoyable.
- All the old familiar races have followed us to a new galaxy, which weirdly presents only two new ones, one of which is the bad guys. The others are the Angara, who are sort of cuddly, collectivist, blue-and-purple lion-lizards who are extremely endearing.
- The combat and skill and crafting structures are a maddening combination of limited and opaquely complicated. You can do some cool stuff. Eventually. To some extent.
- The scenario and worldbuilding are... interesting, but, as Penny Arcade noted, a bit in the arena of a young and foolish vintage. This is clearly a comparatively inexperienced writing team, which is the result of them sectioning off Mass Effect to another Bioware location and leaving the experienced writers in Edomonton with Dragon Age. It shows - the writing is generally a bit patchy, plot and characterisation largely unexciting despite some good moments. I'm rather attached to the female Ryder, who's written as a bit wry and deadpan, but a lot of that is her voice, with which I am seriously enamoured: slightly alto with a throaty catch. The NPCs are almost all a bit bland. I'm finding myself making dubious romance choices because not even my Lawful Good can stomach the oatmeal of the "nice" characters. (On the upside, one of the dubious choices is voiced by Natalie Dormer, which may or may not be implicated in the selection process).
- The fandom is dissing the animation all over the internet, and they have a point. There is a lot of the laziness and superficial glitz which characterised DA2: the game has, for example, made all the NPCs in each non-human race the same face, with vaguely different face-paint. This is, to say the least, disconcerting, and causes brief moments of paranoid conspiracy as you try to work out non-existent connections, but it's not nearly as disconcerting as the facial animations, which manage, in a burst of rare genius, to be of regressively awful quality which puts them back somewhere before ME itself. The original ME didn't try to get fancy and thus avoided the uncanny valley issue into which MEA consistently and with pin-point accuracy tumbles. Characters in this game have some really weird lip movements.
- I am, probably as a result of contextual imprinting over the last couple of decades, extremely uneasy about this game's colonial agenda and its ecological implications. To date they're not being thoughtfully dealt with.
Also, you have an AI, whose voice alerts you to environmental hazards and resource gathering opportunities and input requirements to an extent which swings wildly between being useful and being repetitively redundant to the point of infuriation. Hence my subject line. It is probably a tribute to the actual good parts of the game that I'm still invested and enjoying it despite hearing the above in a clipped British alto twenty or thirty times in a half-hour burst of driving madly around sand dunes.